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Features in V-Ray for Rhino 4.0 |
![]() Glass Cups - Thomas Anagnastou Area shadows (soft shadows). Includes box and sphere emitters. Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps. Depth-Of-Field camera effect. Antialiasing. Includes fixed, simple 2-level and adaptive approaches. Caustics. Optimized materials for faster rendering. Fully multithreaded raytracing engine Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations. Photon mapping Reusable caustic and global photon maps (save and load support). True HDRI support. Includes support for *.hdr image loading with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping. Native area lights for physically correct illumination. Different camera types: fish-eye, spherical, cylindrical and cubic cameras. V-Ray material editor with material preview V-Ray Light Material Preset Materials (Metal, Plastic, etc.) G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.) |
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